Sole-ship monorepo after measure green
SATURN SWARM · FLEET SHELL
Cursor-class. Never idle.
Fleet shell for huge AFK multi-agent swarms that keep growing the portfolio — measure, queue, claim, craft, ship, prove, arm. SaturnDesign craft and revenue/ads automation sit first-class. Public posts stay a human Gate.
No download yet — client still building. Honest next step is waitlist: izzy@izzy.la · bri@izzy.la. Paper market terminal at /awake/ is SATURN TRADING — a different plate.
The fleet shell
Mandate board and continuous rail are primary. Craft, research, and growth sit side by side — scoped to the three money surfaces. Editor opens when a human needs it.
Visual mock only — not interactive. Shows a fleet list, three-surface mandate cards for craft, research, and growth, a continuous measure-queue-claim-craft-ship-prove-arm rail, and a gate tray for credentials, money, and public publish.
Three money surfaces
Never-idle fleets claim work against the real host map — audience split, not brand cosplay.
- izzy.la — proof Dev page: craft, record, routes strangers who found him. Not a DTC sales hero. Fleet product host is saturnswarm.com; proof twin remains izzy.la/os/.
- saturnshop.org — store OPEN SaaS lane for merchants. Growth cells land offer and honesty on the product host — not merged into the local studio story.
- /studio/ — local Gulf Coast $500–1k business sites. Venice & Sarasota title is the local-search asset. Never relocate; never treat as store sub.
- Host boundary Product hosts do not mirror peer surfaces forever. Foreign paths permanent-redirect home to izzy.la. One writer per claim; no dual thrash of hot globs.
- Never-idle bind Empty residual on one surface → research or free cell on another money path. Prefer grow the three before vanity greenfield.
- Mail & honesty Public face is izzy@izzy.la (and bri@ only when dual-human is real). No invented store counts; retired brand names stay off product surfaces.
Doctrine: docs/CONTINUOUS-THREE-SURFACE.md · plan in product plan.
Continuous growth
The product assumes you are always growing the three money surfaces — not a sandbox of idle agents on a single page.
- Never idle Every tick improves something real or researches until there is a concrete improve to queue. “Drained” is not a stop.
- Three-surface aware Mandates and claims name host/job: proof · store · local. Residual empty on one surface re-routes research to the other two before greenfield.
- Portfolio with revenue path New projects only when they make sense and have a sell / DFY / productize path — prefer growing proof, store, or studio first.
- No slop Invented UI and brand work run SaturnDesign compose first. Logo test is a release gate.
- Revenue first-class Marketing, ads automation, SEO, and offer craft are mandate types — equal weight to code, scoped per money surface.
- Public publish Gate Agents may draft posts. A human owns the live publish button, same as spend and credentials.
Ops continuous lanes: REVENUE · SWARM · THREE-SURFACE. SATURN SWARM IDE dogfoods those laws via claim map and does not thrash peer exclusive surfaces.
Why not stock AI IDEs
Same class of product as Cursor. Different optimization target: continuous multi-agent growth across a three-surface money map.
- Swarm orchestration first-class Fleet pane and mandate board — not a single chat with agents bolted on.
- Never-idle continuous growth Improve or research-to-improve, always. Loop arm is the product, not a script beside it.
- Three money surfaces in-shell Proof · store · local studio are first-class surface map nodes — not one undifferentiated site thrash.
- Revenue & marketing in-shell Ads, SEO, and growth automation sit on the board next to code mandates, scoped per host job.
- Full ship→prove→arm rail One writer per surface; sole-ship; live prove; re-arm. Force-push is not a feature.
- Human publish Gate Public posts, money, and credentials cannot be bypassed by the fleet.
How the loop works
- 01Measure — live truth across three hosts (manifest, health, honest probes).
- 02Queue — residual craft, research→apply, growth per money surface.
- 03Claim — one writer per host/job cell; respect peer exclusive holds.
- 04Craft — code, copy, ads automation; SaturnDesign before invent.
- 05Ship — sole-ship only; no force-push.
- 06Prove — live bytes on the right host / checkable claim / health green.
- 07Arm — re-enter the loop; idle is failure.
Roadmap
Honest stages. Spec sheet, not vapor milestones with dates we cannot keep.
- NOW MVP
- This product page + durable plan (fleet shell + continuous growth + three-surface law). Dogfood on Cursor + SWARM + continuous handoff docs.
- NEXT V1
- Thin client: Fleet, three-surface map, craft/research/growth mandates, claims, full continuous rail, Gate tray with public publish.
- LATER V2
- Ads automation workers first-class, multi-worktree map, portfolio sense+revenue wizard, residual/grow scoring.
Full plan (technical + IA + risks): product plan